Therefore I haven't touched anything that would influence gameplay too much, except making laser and plasma way less available - that was necessary in order to do things I wanted to do. It is not an total conversion, it's more of an expansion pack. #MAD PACK 2 DOWNLOAD MOD#The list of included mods is quite long, so check the description on the mod page.įor clarification: the FMP is not meant to change core features of the game. It still its initial ideas though, which is to put various interested mod content in one place and also to balance them against one another. The collection has since grown to a huge multimod with a high level of internal intricacy. Of course I will not included the totality of the existing mods, but to choose most interesting and to balance them in the game.ĮDIT: The above threads are no longer valid, this is the only active Final Mod Pack thread. misc : maps, new units, custom rulset's, gfx/sfx improvements. hwp : all tanks and overtanks, sectopods. advanced weapon : plasma, gauss, railgun, laser, dart-rifle, FushionTorch. basic weapon : sniper, shootgun, grenades, machinegun, knife. personnal armour : combat uniform, jump armor. vessel : improved fighter, longrange fighter, ultimate fighter. I have indexed all existing mods and classified in the following way : The goal of this project is to make huge community modpack well balanced with multi-language adds for strings (en-GB, en-US and fr strings for begining).
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